UI & UX | Product Design | Space Design | Branding | Graphic Design
The last year of the BA Comprehensive Design and Image Management programme, I worked on a transversal project in which I designed an event that linked videogames with the every day problems of people with physical and visual disabilities.
I designed two devices: VR glasses that simulated visual impairments and gloves that allowed users to interact with the environment without the sense of sight. Both products were used in a circuit designed specifically for the AND event.
The objective of the event was to raise awareness and reflect on how technology can better integrate people with disabilities into society.
Graphic Project
Branding, hero image, Advertising material, merchandising, website and an APP.
UX/UI App design for the the AND event experimenting with a 45º Grid
UX/UI App design for the the AND event experimenting with a 45º Grid

Website Design (45º Grid) 

Advertising
Advertising
Advertising
Advertising
Designer Welcome Pack
Designer Welcome Pack
Role shields of the participants alluding to the 5 senses. From left to right: programmers (tongue-taste), designers (hair-touch), investors and entrepreneurs (nose-smell), sound technicians (ear-hearing) and illustrators (eye-sight).
Role shields of the participants alluding to the 5 senses. From left to right: programmers (tongue-taste), designers (hair-touch), investors and entrepreneurs (nose-smell), sound technicians (ear-hearing) and illustrators (eye-sight).
Product Design 
VR glasses and Guide Gloves.
VR glasses that simulate visual impairments
VR glasses that simulate visual impairments
Guide Gloves
Guide Gloves
Space Design 
Design of a circuit to empathise with people with visual and auditory disorders.
Tour floor plan
Tour floor plan
Touchpoints map. Design of the experience.
Touchpoints map. Design of the experience.
Section
Section
Event map.
Event map.

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